package def;

import Basics.my3DPoint;
import PysicalSurfacesObjects.Entity;

public class Intersection {

	private my3DPoint intersectionPoint;
	private Entity intersectedEntity;
	
	public my3DPoint getIntersectionPoint() {
		return intersectionPoint;
	}
	public void setIntersectionPoint(my3DPoint intersectionPoint) {
		this.intersectionPoint = intersectionPoint;
	}
	public Entity getIntersectedEntity() {
		return intersectedEntity;
	}
	public void setIntersectedEntity(Entity intersectedEntity) {
		this.intersectedEntity = intersectedEntity;
	}	
	
	
}
